Turn Unreal Into
a Live Instrument

Lumia is an Unreal Engine plugin that unifies Audio, MIDI, OSC and DMX into a single tag-based pipeline — with a visual translator graph, learnable input mapping and method binding.

Unreal Engine 5 MIDI · OSC · DMX · Audio Editor + Runtime
▶ Watch Videos 📄 Documentation

One Pipeline. Every Signal.

Stop gluing together separate plugins and broken runtime setups. Lumia gives you one consistent backend from editor to packaged build.

🎭

Tag-Based Routing

Use Gameplay Tags to label and filter data streams. Each channel is independently subscribed — no global state pollution.

🔗

Visual Translator Graph

Node graph asset to remap, scale, curve-map and multiply signals before they reach consumers. Reusable across actors.

🎓

Learn Mode

Interactively assign incoming MIDI, OSC, DMX or Audio signals to a consumer — no code, no hardcoding addresses.

🔊

Spectral Audio Analysis

Extended AudioCapture with device selection and real-time FFT band analysis — auto-injected into the Lumia backend.

🎬

Camera System

Place, pilot and switch cameras via signals. Supports cut and blend transitions. Works in PIE and runtime.

🔌

Remote Control Protocol

Custom RC protocol replacing per-protocol setups. Includes runtime packaging fixes for a known UE limitation.



Watch Lumia in Action

Step-by-step tutorials covering setup, signal routing, the translator graph and live performance workflows.


Reference & Guides

Download PDF documentation, quick-start guides and architecture references.


Ready to Lumify Your Project?